Index of /three_js/three-js-master/utils/converters/utf8/src/

NameLast ModifiedSize
UpParent Directory
[TXT]base.h2016-05-13 23:30 5k
[TXT]bounds.h2016-05-13 23:30 4k
[TXT]compress.h2016-05-13 23:30 21k
[TXT]mesh.h2016-05-13 23:30 22k
[TXT]obj2utf8.cc2016-05-13 23:30 5k
[TXT]obj2utf8x.cc2016-05-13 23:30 6k
[TXT]objcompress.cc2016-05-13 23:30 7k
[TXT]optimize.h2016-05-13 23:30 10k
[TXT]stream.h2016-05-13 23:30 7k
[TXT]utf8.h2016-05-13 23:30 3k
Usage: ./objcompress in.obj [out.utf8] If 'out' is specified, then attempt to write out a compressed, UTF-8 version to 'out.' If not, write a JSON version to STDOUT. Usage: ./objanalyze in.obj [list of cache sizes] Perform vertex cache analysis on in.obj using specified sizes. For example: ./objanalyze in.obj 6 16 24 32 Maximum cache size is 32. Building: Since there are no external dependences outside of the C/C++ standard libraries, you can pretty much build this however you please. I've included a cheeky way to do this on POSIX-like systems by including a build shell script at the top of the file itself. You can build by making the .cc file executable, and running it on the command line.
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